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Update - Thursday, April 17, 2008

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Update - Thursday, April 17, 2008 Empty Update - Thursday, April 17, 2008

Post  Tinch Fri Apr 18, 2008 7:34 am

Guild vs. Guild

* Warrior's Isle: Adjusted the location of NPCs in red base.
* Druid's Isle: Removed two archers from both bases.
* Burning Isle: Remove two archers from both bases.

Skill Updates

Assassin

* Assassin's Remedy: increased Energy cost to 10.

Mesmer

* Hex Breaker: changed skill type back to stance.
* Fragility: decreased Energy cost to 5.
* Fevered Dreams: decreased recharge to 8 seconds.
* Chaos Storm: decreased Energy cost to 5.
* Energy Surge: increased Energy drained to 1..10; decreased damage per Energy to 9.
* Energy Burn: increased Energy drained to 1..10; decreased damage per Energy to 9.

Necromancer

* Dark Pact: increased damage to 10..70.

Elementalist

* Blinding Surge: decreased recharge to 3 seconds; decreased Blindness duration to 1..5 seconds.
* Ward Against Melee: decreased duration to 1..18 seconds; no longer affects Guild Battle NPCs.
* Lightning Orb: this skill no longer applies Cracked Armor.
* Glyph of Concentration: decreased number of spells affected to 1.
* Shockwave: increased casting time to 1 second.
* Ward Against Harm: no longer affects Guild Battle NPCs.
* Ward Against Elements: no longer affects Guild Battle NPCs.

Monk

* Aegis: increased Energy cost to 15.

Warrior

* Disarm: decreased time that attack skills are disabled to 0..3 seconds; increased recharge to 20.

Ritualist

* Flesh of My Flesh: increased recharge to 10 seconds.
* Death Pact Signet: increased activation time to 4 seconds.
* Ancestors' Rage: increased casting time to 1 second.
* Splinter Weapon: increased recharge to 8 seconds.
* Recuperation: no longer affects Guild Battle NPCs.
* Life: no longer affects Guild Battle NPCs.
* Displacement: no longer affects Guild Battle NPCs.
* Pure Was Li Ming: no longer affects Guild Battle NPCs.
* Displacement: no longer affects Guild Battle NPCs.
* Shelter: no longer affects Guild Battle NPCs.

Dervish

* Mystic Sweep: increased activation time to 1 second.
* Eremite's Attack: increased activation time to 1 second.

Paragon

* Song of Restoration: increased recharge to 30 seconds.
* Ballad of Restoration: increased recharge to 30 seconds.
* Harrier's Toss: increased activation time to 1 second.

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Blocking just got raped in the arse Smile No more shouting for blinds and blocks Ayna...we're going all the way through Razz
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Post  Ayna Fri Apr 18, 2008 10:48 am

yeah i like the update!!
It seems we might get better with balanced THOUGH, im 100% sure i want ro run the SpNv Japan build: 3 wars 1 necro 1 ranger.
Or the build on special events obs. 1 war, 1 derv, 2 para, 1 mes, 2 monks, 1 Rt (Number 5 is running is.. nice pressure.. specially with the less blocking less blind 20/20 blind reduce ftw!!)
I Do think more people will run condion stack/ Hexes/ Split or maybe even energy denail.
Sweeeeeeeet!! Very Happy
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Post  Tinch Fri Apr 18, 2008 5:03 pm

oh and btw...I forgot to include in the build that it's only to 1st May. When April's done the skills get reverted back to their normal Sad
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Post  Div Sun May 04, 2008 8:47 pm

Big nerf on dervish spikes
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